namespace Table.DataModel
{
    public class TableHeroBreach
    {
        /// <summary>
        ///HeroBreachId
        /// </summary>
        public int HeroBreachId;
        /// <summary>
        ///英雄Id
        /// </summary>
        public int HeroId;
        /// <summary>
        ///突破等级
        /// </summary>
        public int BreachLevel;
        /// <summary>
        ///突破亲密度限制
        /// </summary>
        public int passiveLimit;
        /// <summary>
        ///突破到该等级需要的花费
        /// </summary>
        public string BreachCost;
        /// <summary>
        ///攻击
        /// </summary>
        public double atk;
        /// <summary>
        ///防御
        /// </summary>
        public double def;
        /// <summary>
        ///血量
        /// </summary>
        public double hp;
        /// <summary>
        ///速度
        /// </summary>
        public double speed;
        /// <summary>
        ///暴击
        /// </summary>
        public double cri;
        /// <summary>
        ///抗暴
        /// </summary>
        public double anticri;
        /// <summary>
        ///命中
        /// </summary>
        public double hit;
        /// <summary>
        ///闪避
        /// </summary>
        public double dodge;
        /// <summary>
        ///二级属性加成
        /// </summary>
        public string attributeAddProp;
        /// <summary>
        ///各个属性的评级
        /// </summary>
        public int defEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int hpEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int speedEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int criEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int anticriEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int hitEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int dodgeEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int atkEvaluate;
    }
}
